#ifndef SHOOTSCENE_H
#define SHOOTSCENE_H
#include<QTimer>
#include <QObject>
#include<QGraphicsScene>
#include"shootitem.h"
class ShootScene : public QGraphicsScene
{
    Q_OBJECT
public:
    explicit ShootScene(QObject *parent = nullptr);
public slots:
    void ShowKND();
    void GameStart();
    void GameEnd();
signals:

private:
    ShootItem *Item[16];
    QTimer *ptimer;
};

#endif // SHOOTSCENE_H
